Font Converter

Font Conversion Use Cases

Different workflows have different font requirements. This guide covers format choice, optimization, and licensing for every major audience: web, mobile apps, games, ebooks, WordPress, Shopify, email, print, logo design, and video.

TL;DR by audience

  • -Web designers: WOFF2 + subsetting + font-display: swap. Limit to 2-3 weights.
  • -App developers: TTF for cross-platform; need separate app embedding licenses.
  • -Game developers: TTF/OTF source; engines convert to SDF or bitmap at runtime.
  • -Ebook publishers: OTF/TTF embedded in EPUB. Verify embedding rights in license.
  • -WordPress / Shopify: Self-host WOFF2 over CDN-loaded Google Fonts (GDPR + speed).
  • -Email designers: Custom fonts work in ~30% of clients. Always include system fallbacks.
  • -Print designers: OTF for ligatures and small caps. Outline before sending to printers.
  • -Logo designers: Convert final logos to vectors. Never deliver font files unless licensed.
  • -Video editors: TTF/OTF. Broadcast licenses required for monetized video / TV / streaming.

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Web Designers

Most fonts you receive from clients or purchase from foundries come as desktop TTF or OTF files (50-200 KB per weight). These work in design software but aren't optimized for web delivery. Converting to WOFF2 typically cuts file sizes by 60-70% with no visual quality loss; subsetting can push reductions past 90%.

Typical File Size Comparison

Original TTF

150 KB

Desktop format

WOFF2 Converted

52 KB

65% smaller

WOFF2 + Subset

14 KB

91% smaller

Format Choice in 2026

Use WOFF2 as your only format. With 97%+ browser support, the legacy WOFF fallback is no longer necessary for most projects. Skip TTF/EOT/SVG entirely unless you're explicitly supporting IE11 or very old Safari.

Web Designer Workflow

1. Verify licensing

Desktop licenses don't cover web embedding. Most commercial fonts require a separate web license tied to pageviews or domains. See our guide to commercial vs personal licenses.

2. Convert to WOFF2

Use our TTF to WOFF2 or OTF to WOFF2 converter. Conversion preserves kerning, ligatures, and OpenType features.

3. Subset to your character set

Most projects only need Latin Basic (A-Z, a-z, 0-9, punctuation), typically a 70-80% reduction. Use font subsetter or set unicode-range in CSS for automatic per-page subsetting.

4. Generate @font-face CSS

Use CSS @font-face generator with font-display: swap to prevent invisible text during loading.

5. Preload critical fonts

Add <link rel="preload" as="font" type="font/woff2" crossorigin> in document head for above-the-fold fonts. Direct LCP improvement.

@font-face {
  font-family: 'Brand Font';
  src: url('/fonts/brand-font.woff2') format('woff2');
  font-weight: 400;
  font-style: normal;
  font-display: swap;
  unicode-range: U+0000-00FF, U+0131, U+0152-0153;
}

Common Mistakes

Loading too many weights

Each font file adds bytes. A family with 6 weights costs 300-600 KB. Limit to 2-3 essential weights.

Ignoring fallback fonts

Specify system fallbacks that closely match your custom font to minimize layout shift.

Forgetting CORS headers

CDN-served fonts need correct CORS headers or fail silently.

App Developers

Apps embed fonts directly into the binary, so file size matters and licensing differs from web work. iOS prefers TTF or OTF (system-supported); Android uses TTF; React Native and Flutter both work with TTF for cross-platform projects. The practical question is usually whether to use system fonts (free, zero size impact, render consistently) or custom fonts (brand identity at the cost of bundle size).

Format by Platform

PlatformRecommended FormatBundling Method
iOS (Swift / Objective-C)TTF or OTFAdd to bundle, register in Info.plist (UIAppFonts)
AndroidTTFres/font/ directory, reference in XML or Compose
React NativeTTFreact-native.config.js + react-native link or manual
FlutterTTFAdd to pubspec.yaml fonts section, reference in TextStyle
Desktop (Electron)TTF / OTF / WOFF2Bundled like web fonts via @font-face

Reduce Bundle Size

Subset aggressively. For English-only apps, Latin-only subsets reduce font size 70-90%. Remove unused weights, most apps only need Regular, Medium, and Bold. Variable fonts can replace 6-12 static weights with one file. Avoid bundling complete font families "just in case."

App Store License Reality

App embedding often requires a separate "app license" or "mobile license." Web font licenses typically don't cover app distribution. Most major foundries sell app licenses separately and may charge per app, per platform, or by install count. Open-source fonts (OFL, Apache 2.0) explicitly allow app embedding, see our open source font licenses guide. For proprietary fonts, get explicit written confirmation of app rights before shipping.

Apple's App Store review occasionally rejects apps with improperly licensed fonts. Document your licenses, store proof of purchase, and be prepared to provide it during review. Same applies to Google Play, though enforcement is rarer.

Game Developers

Game engines treat fonts differently from apps or websites. Unity uses TTF directly through TextMesh Pro, Unreal Engine generates UFonts from TTF/OTF sources, and Godot uses TTF/OTF with its own runtime rasterizer. Most modern engines convert source TTFs to SDF (Signed Distance Field) atlases at build time for crisp scaling at any UI size.

Why SDF Fonts Matter

SDF (Signed Distance Field) fonts encode the distance from each pixel to the nearest glyph edge, allowing the GPU to render crisp text at any scale without quality loss. For games where text resizes with UI scaling or camera distance, SDF eliminates the blurry-when-zoomed problem of standard bitmap rendering. Trade-off: SDF atlases are larger than regular textures and require shader support.

Unity (TextMesh Pro)

  • • Import TTF, generate SDF atlas
  • • Configure glyph table (ASCII / Custom)
  • • Use FontAsset in TMP_Text components
  • • Fallback list for missing glyphs / CJK

Unreal Engine

  • • Import TTF as Font asset
  • • Composite font with multiple subfonts
  • • Slate UI uses fonts via FSlateFontInfo
  • • Supports OpenType features and ligatures

Multilingual Games

Localizing into Japanese, Korean, Chinese, or Arabic explodes glyph counts. Strategies: language-specific font packages loaded on demand, fallback chains for missing glyphs, and Noto fonts (Google's "no-tofu" project) for comprehensive Unicode coverage. Avoid shipping the full CJK glyph set in your base download, gate it behind a localization package.

Game Licensing

Games require embedding licenses that allow distribution within the executable. Free fonts (OFL, Apache 2.0) usually allow this; commercial fonts often have per-title or per-seat licensing. For console releases, foundries sometimes charge platform-specific fees. Always verify game embedding rights before shipping. When localizing, check whether you can legally extend the font to add missing glyphs, see font modification rights.

Ebook Publishers

Ebook embedding is a distinct license category. Desktop, web, and app licenses typically don't cover ebook distribution. When purchasing fonts for ebook use, look specifically for "ebook," "digital publishing," or "document distribution" licenses. Open-source fonts are safe; restrictive commercial fonts often explicitly prohibit ebook embedding because of redistribution concerns.

Format by Platform

FormatFont SupportNotes
EPUB 3OTF, TTF (embedded in package)Industry standard; broad reader support
Kindle (KFX/AZW3)Custom fonts supported (KFX)Older MOBI has limited font support
PDF (fixed-layout)Embedded subset (any format)Best fidelity for design-heavy books
iBooks (Apple Books)EPUB 3 + custom fontsSame workflow as standard EPUB

Subsetting for Manuscripts

A novel typically needs only Latin Basic plus a handful of special characters: smart quotes (' ' " "), em dash, en dash (–), ellipsis (…), and any accented characters used in proper names. Run your manuscript through a subsetter to extract the exact character set, then build a custom subset. CJK ebooks need careful planning, full CJK fonts run 5-20 MB and balloon ebook size.

For design-critical books (cookbooks, art books, academic texts with diagrams) embedding is essential to preserve design intent. For straight novels, consider that many readers override fonts anyway via reader-side preferences, embedded fonts may be ignored. Test on actual devices: rendering varies between Kindle, Apple Books, Kobo, and standalone EPUB readers.

WordPress Users

WordPress site owners face a recurring choice: load fonts via Google Fonts CDN (default in most themes) or self-host. Since the 2022 German GDPR ruling on Google Fonts CDN usage, self-hosting has become the recommended approach for both performance and EU compliance. See our Google Fonts licensing guide for the full GDPR context.

Adding Custom Fonts (Classic Themes)

  1. Convert your fonts to WOFF2 (use our TTF to WOFF2 tool)
  2. Upload to your child theme's /fonts folder via SFTP or File Manager
  3. Add @font-face declarations to style.css or Customizer → Additional CSS
  4. Reference the font in your theme's typography settings or with custom CSS

Block Themes (theme.json)

Modern WordPress block themes (6.0+) define fonts in theme.json under settings.typography.fontFamilies. Add font files to assets/fonts/, register them with fontFaceentries, and they appear in the block editor's typography options automatically. WordPress 6.5+ ships with a Font Library that handles installation through the admin UI without code.

Plugin Recommendations

OMGF (Optimize My Google Fonts)

Automatically downloads Google Fonts and serves them locally. Eliminates GDPR exposure and improves load time. Good if your theme can't easily switch to self-hosting manually.

Custom Fonts (built into many themes)

Most premium themes (Astra, GeneratePress, Kadence) include a custom fonts uploader. Upload WOFF2 files through theme settings without touching code.

For performance: combine self-hosted fonts with caching plugins (WP Rocket, W3 Total Cache), preload critical fonts in your <head>, and use font-display: swap. CDN delivery via Cloudflare or BunnyCDN is the final optimization for global sites.

Shopify Stores

Shopify's default font library covers basic needs but limits brand identity options. Self-hosting custom fonts on Shopify is straightforward: upload through Settings → Files, get the CDN URL, and add @font-face declarations in your theme. Shopify's built-in CDN actually outperforms third-party Google Fonts links for most stores because fonts load from the same origin as the rest of your site.

Adding Custom Fonts

  1. Convert fonts to WOFF2 (single format is fine for Shopify's modern browser support)
  2. Upload to Settings → Files; copy each WOFF2 URL
  3. In theme.liquid (or a dedicated CSS file), add @font-face declarations using the Shopify CDN URLs
  4. Apply via theme settings or custom CSS using font-family
{% comment %} In theme.liquid <head> {% endcomment %}
<style>
  @font-face {
    font-family: 'Brand Sans';
    src: url('{{ "brand-sans.woff2" | asset_url }}') format('woff2');
    font-weight: 400;
    font-display: swap;
  }
</style>

Performance & Conversion

E-commerce LCP and FID directly affect conversion rates. Each 100ms of additional font load time correlates with measurable conversion drop. Tactics that compound: WOFF2 only, 2-3 font families maximum, preload the body font, swap font-display so text appears instantly, and use variable fonts where available to replace multiple weight files with one.

Commercial Licensing

Stores using commercial fonts need a web license that explicitly covers e-commerce. Some commercial licenses prohibit revenue-generating sites at lower tiers, requiring an upgrade. Check pageview caps, high-traffic Shopify stores often outgrow base tier licenses without noticing. See our embedding restrictions guide for the typical pageview tier structure.

Email Designers

Email is the most font-restrictive medium in modern design. Custom web fonts work in roughly 30% of email opens, primarily Apple Mail, iOS Mail, and Outlook for Mac. Gmail, Outlook for Windows, Yahoo Mail, and most other web-based clients ignore them entirely. Design with fallbacks first; treat custom fonts as progressive enhancement.

Email Client Support Matrix

ClientWeb FontsNotes
Apple Mail (macOS / iOS)✅ Yes@font-face and Google Fonts both work
Outlook for Mac✅ YesFull support, unlike Outlook for Windows
Gmail (web / mobile)❌ NoStrips @font-face; uses Roboto/Arial fallback
Outlook for Windows❌ NoWord rendering engine; Calibri/Arial only
Yahoo Mail❌ NoNo web font support
Outlook.com / Hotmail❌ NoSame engine as Outlook for Windows

Fallback Stack Strategy

Build a fallback chain that visually approximates your custom font in each tier. For a modern sans-serif: font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif; , custom font for clients that support it, system UI fonts (modern, well-rendered) for everyone else. Avoid Times New Roman fallbacks unless you specifically want a serif look.

Test font rendering with Litmus or Email on Acid before sending campaigns. Pay particular attention to line-height differences, custom and fallback fonts often have different metrics, causing layout shifts between email previews and actual delivery. Don't rely on custom fonts for critical information (CTA copy, pricing, dates).

Logo Designers

Logos use fonts during design but should never depend on fonts for delivery. Final logos are vectors. Convert all text to outlines before delivering to clients, this eliminates font dependencies entirely, prevents accidental rendering errors when clients open files on systems without the original font, and avoids the licensing question of whether you can pass the font itself to the client.

Format During Design

Use OTF or TTF source fonts in Illustrator, Affinity Designer, or Glyphs. OTF is preferred for full OpenType feature access, alternate glyphs, ligatures, contextual alternates, swashes, all useful when fine-tuning a logotype. Keep editable working files (.ai or .afdesign) with live text on a hidden layer for future revisions.

Final Delivery Format

FormatUse CaseOutline Required?
SVGWeb, modern apps, scalable graphicsYes, convert all text to paths
PDFPrint, brand guidelines, generic deliveryYes, outline before saving
AI / EPSDesign agencies, future editingOutline final version; keep editable copy
PNG (high-res)Quick web/social use, fallbacksN/A, rasterized output
ICOFavicons, Windows app iconsN/A, generated from PNG

Logo Licensing

Free fonts may restrict commercial logo use. Always verify the license includes "logo use" or "commercial use" rights. OFL fonts generally allow logo use without additional fees. Some commercial fonts charge separate logo licenses, especially for large-brand applications. When in doubt, contact the foundry, most respond within 24-48 hours with explicit written confirmation.

Never deliver font files alongside a logo unless the license explicitly permits it , passing commercial font files to a client who lacks their own license is unauthorized redistribution. After outlining, the logo no longer needs the font. If the client wants additional brand applications using the same typeface, they purchase their own desktop license. See our font modification rights guide for the full picture on what counts as acceptable modification.

Video Editors

Video editing software (Premiere Pro, Final Cut Pro, DaVinci Resolve) reads fonts the same way as design apps: through your operating system's font installation. Install TTF or OTF source fonts via Font Book (macOS) or Settings → Fonts (Windows). Motion graphics applications (After Effects, Motion) inherit the same system fonts.

Broadcast & Streaming Licenses

Why Video Needs Different Licenses

Standard desktop licenses cover the editor's creation work but often exclude broadcast, streaming, and theatrical distribution. Foundries sell "broadcast," "TV," or "film" licenses for these contexts, applies to YouTube monetized content, TV, streaming services (Netflix, Disney+, etc.), commercial advertising, and theatrical releases. Pricing typically scales with audience size or license territory. Personal videos and unmonetized content usually fall under the desktop license.

Handling Missing Fonts

When opening a project that references a font you don't have, the editor substitutes a fallback (usually Arial or Helvetica). Three solutions:

  • Install the original font, get it from the project owner's license, or purchase your own. Note: just having access to a font file isn't the same as having a license to use it.
  • Use font management software, Suitcase Fusion, FontExplorer X, or RightFont let you activate fonts per-project, avoiding clutter in your system font list.
  • Replace with available alternatives, substitute with a similar font you have rights to. Document the change so the project owner knows.

Best Fonts for Video

Sans-serif typefaces are most readable on video, Helvetica, Inter, Roboto, and Source Sans all hold up well at typical viewing distances and codec compression levels. Avoid thin and hairline weights for titles and lower-thirds: video codecs (especially H.264 at typical bitrates) can lose thin strokes during compression, causing visible shimmer or breakup. For subtitles, use medium weights with subtle outlines or shadows for legibility against variable backgrounds.

Sharing Projects

When collaborating, document fonts used (name, weight, foundry, license) but don't transfer font files unless your license explicitly allows it. Each collaborator typically needs their own license. For long-term projects with many editors, consider standardizing on system fonts or open-source fonts (Roboto, Inter, Open Sans) that everyone can install freely. See client font licensing for the file-handoff rules that apply to agency video work.

Why Your Use Case Matters

Different Format Requirements

Web browsers prefer WOFF2, game engines often need TTF for SDF generation, print workflows require OTF, and email is locked to system fonts. Knowing your target platform determines the right output format and the conversions you actually need.

Optimization Strategies

A web designer subsets aggressively for performance; an ebook publisher needs the full character set including smart quotes and dashes. App developers minimize bundle size; game developers care about glyph atlas dimensions. Same fonts, different priorities.

Licensing Considerations

Desktop, web, app, ebook, broadcast, each is a separate license. Using a font for the wrong context is copyright infringement, even if you legally own a license for a different use. Knowing your use case is the first step to verifying your license actually covers it.

Tools for Every Use Case

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Sarah Mitchell

Written & Verified by

Sarah Mitchell

Typography expert specializing in font design, web typography, and accessibility

Font Conversion Use Cases FAQs

Common questions across web, app, game, ebook, WordPress, Shopify, email, print, logo, and video workflows