Font Converter

Gaming Font Generator

Style a gamertag, a clan tag or an overlay title in Unicode, and find out what the logo you are copying was actually drawn from. None of these games publishes its logo as a font, so nothing here is the official file, and the page says which ones you can license and which ones you cannot.

Downloadable fonts, grouped by look

These are real font files you install and set type in, which is what you need when a look has to survive leaving this page. Each name links through to its download page and its licence on FreeFontZone. Copy and paste Unicode styling, which needs no install and works where a font file cannot go at all, is in the tool below.

Arcade and console display faces

Blocky, pixel-grid and coin-op lettering that belongs to nobody in particular. Good for an overlay title, a clan tag or a thumbnail.

Screen fonts from the arcade era

Short on purpose. Almost everything our index files under Nintendo is a tracing of a Nintendo game logotype, and those are filtered out. What is left is the genuinely free, genuinely licensable end of the shelf.

10/500 characters. Every style below updates as you type.

Pick a look

Squared, mechanical letterforms. The sets that read as a handle rather than as decoration.

Sans Bold

Mathematical sans-serif bold

Reverts to plain text if the field normalises what you save

Monospace

Mathematical monospace

Reverts to plain text if the field normalises what you save

Small Caps

Unicode small capitals

Survives normalisation, stays styled once saved

Double-Struck

Mathematical double-struck

Reverts to plain text if the field normalises what you save

Developer & Verifier

Marcus Rodriguez

Developed by

Marcus Rodriguez

Full-stack developer specializing in web font implementation and performance optimization

Sarah Mitchell

Verified by

Sarah Mitchell

Typography expert specializing in font design, web typography, and accessibility

Gamertags, clan tags and display names

These three are the same job: a short string, entered into a field somebody else wrote the validation for. The constraint is never taste, it is what the field accepts and what it silently rewrites when it saves. Every style below is labelled with which of the two it is.

Gamertag and clan tag styling

A styled handle either sticks or quietly reverts, and which one happens is decided by a single technical detail. Fields that run Unicode compatibility normalisation on save map the mathematical alphabets, the fullwidth forms and the circled letters straight back to plain ASCII. Your bold tag is stored as an ordinary one and nothing tells you. Small caps and the combining-mark styles are built from characters that normalisation leaves alone, so those survive the same round trip.

That is why the tool flags each style rather than just showing it. If the field matters, pick from the flagged-as-surviving half and test it once before you commit.

  • 𝗣𝗹𝗮𝘆𝗲𝗿 𝗢𝗻𝗲Sans Bold
  • 𝙿𝚕𝚊𝚢𝚎𝚛 𝙾𝚗𝚎Monospace
  • ᴘʟᴀʏᴇʀ ᴏɴᴇSmall Caps
  • ℙ𝕝𝕒𝕪𝕖𝕣 𝕆𝕟𝕖Double-Struck

Roblox display names

Roblox has an actual answer to the font question, and it is unusually well documented. The platform ran on Gotham ScreenSmart from 2019, and replaced it in 2024 with Builder Sans, a geometric sans commissioned by Roblox Corporation. The stated reason was licence independence as much as brand cohesion, Gotham being a Hoefler and Co. retail family. Builder is distributed free through the Roblox Creator Store, but under Roblox's own terms, which scope it to use inside Roblox experiences. It is not a general-purpose free font, and this page does not host it.

What the styles above are for is the display name, which is a separate field from the username and is far more permissive. Roblox also runs its own text filter over names, so expect some combinations to be rejected on grounds that have nothing to do with Unicode.

  • 𝐏𝐥𝐚𝐲𝐞𝐫 𝐎𝐧𝐞Bold
  • Player OneFullwidth
  • Ⓟⓛⓐⓨⓔⓡ ⓄⓝⓔCircled
  • 𝖯𝗅𝖺𝗒𝖾𝗋 𝖮𝗇𝖾Sans-Serif

Fortnite lettering

The Fortnite logo is a customised setting of Burbank Big Condensed Black, a typeface by Tal Leming published by House Industries, with individual letters redrawn to fit the mark. That makes it one of the few game logos on this page whose lettering you can straightforwardly and legally get: Burbank is a retail family, sold by House Industries, and buying it is the honest route to the look. From Chapter 5 onward the in-game interface moved to a different display face, so screenshots and the logo no longer match each other.

The Unicode sets above give you the lean and the weight and nothing else. They cannot give you the condensed proportion, because no Unicode alphabet is condensed.

  • 𝑷𝒍𝒂𝒚𝒆𝒓 𝑶𝒏𝒆Bold Italic
  • 𝙋𝙡𝙖𝙮𝙚𝙧 𝙊𝙣𝙚Sans Bold Italic
  • 𝐏𝐥𝐚𝐲𝐞𝐫 𝐎𝐧𝐞Bold

Console and franchise logotypes

Four marks people search for by name. All four are custom lettering rather than a typeface anybody sells, which is the single most useful fact about them, and the reason a search for the font keeps returning traced copies on free-font archives instead of a product page.

Nintendo and Super Mario lettering

There is no Nintendo font. The Super Mario logotypes are drawn per game, the Nintendo wordmark is a bespoke mark, and none of it is licensed out. What people usually want when they search for it is the console screen font, and that one has a proper answer: Press Start 2P, by CodeMan38, published on Google Fonts under the SIL Open Font License. It is a bitmap face rebuilt from the letterforms of 1980s Namco arcade games, with the glyph shapes taken from The Return of Ishtar, one of the first arcade titles to use lowercase on screen. It is free for commercial use, which almost nothing else in this corner of the internet is.

For the games themselves, the Super Mario page goes deeper than a section can, and the 8-bit page covers the pixel-grid look on its own terms.

  • ℙ𝕝𝕒𝕪𝕖𝕣 𝕆𝕟𝕖Double-Struck
  • 𝙿𝚕𝚊𝚢𝚎𝚛 𝙾𝚗𝚎Monospace
  • Player OneFullwidth
  • ᵖˡᵃʸᵉʳ ᵒⁿᵉTiny / Superscript

The Sega logotype

The blue Sega wordmark has been essentially the same since 1976, which makes it one of the longest unbroken logos in the industry. Fonts In Use traces its letterforms to Yagi Double, a phototype face by the Japanese designer Teruoki Yagi that was widely available to studios at the time: the designer started from that alphabet, widened the E to match the other letters, and drew a new G with the same flat sides. The identity of the person who did that work does not appear to be recorded.

So the closest legitimate starting point is Yagi Double, not a file named after Sega. Our index returns exactly one Sega logo tracing and fifteen unrelated faces that merely contain the letters, which is why there is no Sega group on the shelf above.

  • 𝘗𝘭𝘢𝘺𝘦𝘳 𝘖𝘯𝘦Sans Italic
  • 𝑃𝑙𝑎𝑦𝑒𝑟 𝑂𝑛𝑒Italic
  • 𝙋𝙡𝙖𝙮𝙚𝙧 𝙊𝙣𝙚Sans Bold Italic
  • 𝑷𝒍𝒂𝒚𝒆𝒓 𝑶𝒏𝒆Bold Italic

The Pokémon wordmark

The yellow-on-blue Pokémon wordmark used outside Japan was drawn as custom lettering for the Western launch in 1998 and 1999, and refined once before it settled. It has barely moved since. It is not a typeface and never has been: the arc, the alternating capital consonants and lowercase vowels, and the two-colour outline are all properties of one drawing of one word, not of an alphabet you could set other words in.

Which is the honest answer to why the free-font archives have a dozen files called Pokémon. They are traced reproductions of a live trademark, and none of them appears on the shelf above. The Unicode sets here will make your text heavy and round. They will not make it look like the logo, and nothing free will.

  • 𝐏𝐥𝐚𝐲𝐞𝐫 𝐎𝐧𝐞Bold
  • Ⓟⓛⓐⓨⓔⓡ ⓄⓝⓔCircled
  • ᵖˡᵃʸᵉʳ ᵒⁿᵉTiny / Superscript
  • 𝗣𝗹𝗮𝘆𝗲𝗿 𝗢𝗻𝗲Sans Bold

Splatoon lettering

Splatoon is the clearest case on this page. Nintendo had a typeface made in-house for the series rather than licensing one, holds the copyright in it, and does not distribute it. There is no purchase route and no free equivalent released by the rights holder, so every file offered online under that name is an unlicensed reproduction. The graffiti-adjacent brush look is the part you can chase legitimately, and the graffiti page is the right place for that, since it is a whole category rather than one game.

  • 𝓟𝓵𝓪𝔂𝓮𝓻 𝓞𝓷𝓮Bold Script
  • 𝒫𝓁𝒶𝓎ℯ𝓇 𝒪𝓃ℯScript
  • P̶̀l̴͠a̴͠ỳ̶e̖̥ŕ̃ O̥̖ǹ̶e̴͠Glitch
  • P̶l̶a̶y̶e̶r̶ ̶O̶n̶e̶Strikethrough

Indie games and licensed properties

Two marks that get searched as game fonts and are not really game fonts at all. One was drawn by the game's single developer, the other predates the games by a decade.

Stardew Valley lettering

Stardew Valley was made almost entirely by one person, Eric Barone, and the in-game lettering is his too rather than a licensed family. Stardew Valley is a registered trademark, so the fan recreations circulating under that name are not usable commercially whatever the download page says. If what you want is the era rather than the game, the pixel font page has real files with real licences on them, and that is a much better place to start than a trademark.

  • ᴘʟᴀʏᴇʀ ᴏɴᴇSmall Caps
  • 𝙿𝚕𝚊𝚢𝚎𝚛 𝙾𝚗𝚎Monospace
  • P̲l̲a̲y̲e̲r̲ ̲O̲n̲e̲Underline
  • ᵖˡᵃʸᵉʳ ᵒⁿᵉTiny / Superscript

Teenage Mutant Ninja Turtles lettering

The 1987 TURTLES wordmark, the arced one with the ridged shell-textured letters, was custom lettering made for the property and was never released as a retail typeface. The recreations that exist are fan work. This is the section on this page where Unicode is least useful and it is worth saying so plainly: the whole point of that mark is surface texture and an arc, and character-level styling cannot produce either. The styles above get you bold and wide. For the texture you need a real font file, and the shelf above is where to look.

  • 𝐏𝐥𝐚𝐲𝐞𝐫 𝐎𝐧𝐞Bold
  • 𝗣𝗹𝗮𝘆𝗲𝗿 𝗢𝗻𝗲Sans Bold
  • Ⓟⓛⓐⓨⓔⓡ ⓄⓝⓔCircled
  • Player OneFullwidth

Game lettering splits into two traditions

The blocky pixel faces of the 8 and 16 bit consoles came out of a hard constraint: a character cell of a few pixels a side, drawn once, with no curves available. Everything readable about those alphabets is a consequence of the grid. The heavy angular logotypes of modern shooters and battle royales came from the opposite place, a single word drawn at poster size to survive being shrunk onto a storefront tile. The first tradition scales down and stays legible. The second is built for one word at one size and falls apart the moment you set a sentence in it.

That split explains why the answers on this page are so uneven. Where a game used a screen font, there is usually something free and properly licensed that gets you close, because screen fonts are reconstructions of a grid rather than of a drawing. Press Start 2P is the clearest example. Where a game used a drawn logotype, there is usually nothing, because there is no alphabet to reconstruct, only a word.

What this page is not

It is not a source for official game fonts, and there is no version of this gaming font generator that could be. Nintendo, Sega, The Pokémon Company, Epic Games, Roblox Corporation and ConcernedApe own their logotypes as trademarks and none of them licenses the lettering to sites like this one. We are not affiliated with any of them and this page is not endorsed by any of them.

So there are two honest things on offer. The first is Unicode styling, which is not a font at all: it is characters your device already has, borrowed from mathematical and Japanese typesetting blocks, that happen to look styled. You copy them and paste them, and nothing installs. The second is the shelf of real font files above, which are unrelated arcade-styled faces with their own designers and their own licences, linked through to those licences.

Files that reproduce a protected logotype are filtered out of that shelf by name before it renders. The filter is blunt and it over-blocks, and we would rather it did.

Browse the individual generators

The styles above cover the looks people ask for by mood. When you already know the typographic name for what you want, these pages go deeper on one style each.

The full directory is at all font generators.

Other categories

Frequently asked questions

Can I download the actual Fortnite, Pokémon or Roblox font here?
No, and neither can anyone else. Those logotypes are trademarks and none of the rights holders licenses the lettering for general download. Fortnite is the one partial exception: its logo is a customised setting of Burbank Big Condensed Black, which House Industries sells, so buying Burbank is a legitimate route to that look. Roblox gives Builder Sans away through its Creator Store but scopes it to use inside Roblox. Everything else on this page is either Unicode styling of your own text or an unrelated font with its own licence.
Why does my styled gamertag turn back into plain text?
The field ran Unicode compatibility normalisation when it saved. NFKC maps the mathematical alphabets, the circled letters and the fullwidth forms back to ordinary ASCII, so a bold tag is stored as a plain one and no error is shown. Small caps, upside down and the combining-mark styles are built from characters NFKC leaves alone, so those stick. Every style in the tool above is labelled with which of the two it is.
Is there a free font that looks like an old console screen?
Yes, and it is the best answer on this page. Press Start 2P by CodeMan38 is on Google Fonts under the SIL Open Font License, free for commercial use, and it is a rebuild of the letterforms used in 1980s Namco arcade games rather than a tracing of any one logo. It is a single weight and it is meant for headings, not paragraphs.
Why are there fewer fonts here than on other sites?
Because files that reproduce a protected game logotype are filtered out of the shelf by name before the page renders. Free-font archives are full of hand-traced game logos uploaded under the game’s own name, and linking to one is this site recommending a file that exists to reproduce somebody else’s trademark. The filter is a substring match and it over-blocks, which is the direction we want it to fail in.
Can I use these styles in a clan tag or a squad name?
Usually yes in a display name and usually no in a login handle. Handles are typically restricted to letters, digits and a couple of punctuation characters at the input, so styled characters are rejected before they are ever saved. Display names, profile titles and bios are separate fields and are far more permissive. Test once in the specific field rather than assuming, because the two behave differently even inside the same game.
Do people with other devices see the same thing I do?
Not always. A styled character renders only if the reader’s device has a font covering that Unicode range. The main mathematical ranges are well covered on current Windows, macOS, iOS and Android. Small capitals and the rarer phonetic characters are less consistently covered, especially on older Android builds, so the same tag can look right to you and show boxes to a teammate.
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